wizards for the educated...

topic posted Sun, May 23, 2004 - 12:56 PM by  spacehippy
Hi There!

So, I'm by no means an experienced HCI guy/gal. I took an interest during my ungradutate work, and have filed a lot of usability bugs against our own work (Enterprise Java). I find I'm very capable of seeing when things are wrong, and often able to make the single point fix. But I seriously lack an ability to talk to customers or create an overall vision.

We've just release a beautiful system w/ the ugliest, least intuitive, least consistant UI. (We outshored the whole frontend and found the results as hard to understand as the specs)

I proposed a wizard like metaphor for building out the initial data and managing the many dependencies, which are currently found everywhere. I see a major trade with overhauling a UI which has already been learned.

Are there any guidelines here?

With some luck this'll shoot up in priority and we'll get to higher someone HCI.

much love and respect,
spacehippy Matt
posted by:
spacehippy
Los Angeles
  • Re: wizards for the educated...

    Sun, May 23, 2004 - 6:18 PM
    Hi there back, Matt!

    I can only imagine that your company doesn't have a single senior person with experience in this area and so nobody realised that this outshoring wasn't a good idea.

    There are no simple guidelines (just like programming, you have to have experience). So you should probably invite someone with appropriate training and expertise in for half a day to talk to your company about this and see if they can persuade your company to hire them. There are a lot of consultants in the Bay Area on the baychi website, www.baychi.org/consultants/

    I recommend:
    Diane Schiano
    Yin Yin Wong
    Richard Anderson
    Sally Applin
    Gitta Salomon
    Mitchell Gass

    If they can't do it they can probably recommend someone else.

    Good luck!
  • ji
    ji
    offline 17

    Re: wizards for the educated...

    Mon, May 24, 2004 - 9:01 AM
    Ah, yes, lot of us went through experiencing UI design from offshore outsouring......here's a good article from cooper that might enjoy reading:
    www.cooper.com/content/in...lopment.asp

    Like Victoria said, there is no guideline.
    Bug good UI require several factors,including: Marketing/Psychology/Technology. When I give presentations to my upper management about good UI design, I often borrow lessons learned from creating products that we use everyday and how they were created - for example "fat grip" orable B tooth brush. T

    There are plenty of examples from nonsoftware products.

    ji







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